O guia definitivo para The First Berserker: Khazan
O guia definitivo para The First Berserker: Khazan
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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Em linha fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
A gameplay parece demasiado a por Nioh, ao ponto do quase parecer 1 sucessor espiritual do jogo. Khazan possui acesso a 3 tipos de armas: lança, espada Colossal e empunhadura dupla utilizando espada e machado, com cada uma dessas armas tendo tua própria árvore do habilidades onde este jogador consegue montar builds completamente multiplos de modo a este mesmo Género por arma.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
A clara inspiração para isso foi Nioh, qual igualmente utiliza um sistema natural semelhante, porém isso tira um pouco do charme por 1 Souls e a graça do explorar 1 mundo interconectado e achar caminhos natural The First Berserker: Khazan escondidos entre as áreas.
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O único detalhe cá é que as vezes tem 1 filtro exagerado demais em certas áreas, ao ponto de incomodar visualmente e dificultar de modo a enxergar inimigos e itens.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Igualmente temos personagens bastante bem escritos qual acompanham este protagonista em a jornada e que agregam bastante bem de modo a este conteúdo da história.
Enquanto enfrenta um mundo cheio por criaturas perigosas, ele deve resgatar a honra de que perdeu, mesmo que isso signifique combater este próprio exfoircito que outrora o respeitava.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right